The Tattered Notebook What I Wish To See In EverQuest Subsequent

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I used to be going to replace you high quality folk on my adventures in rolling my 17,000th EverQuest II alt for this week's Tattered Notebook, but SOE determined to drop a Fan Faire Stay date on us, which kind of mucked up my nefarious plans.



Why do we care about SOE Reside? Well, there are a number of reasons, but a very powerful one is that as an alternative of having to attend till October, we now get to see (and touch!) EverQuest Next in early August!



This news threw me for a little bit of a loop, I don't thoughts telling you. I mean, I knew that SOE's John Smedley flat-out guaranteed a playable EQNext demo at SOE Live 2013. And i knew that it is in actual fact 2013 already, so fingers-on time with what might be the following nice sandbox will occur inside of a calendar year. It nonetheless seemed really far off for some purpose, though, I suppose because it was just three months in the past that we have been ending up SOE Reside 2012. August 1st goes to be here before we understand it, so it's high time we start prognosticating about EQNext, wouldn't you agree?



Hopefully it goes without saying that I might wish to see these things along with the usual high-high quality PvE questing, dungeon, raid, and development content material.



Heritage quests



Although I played the unique EverQuest for only about a month, I really like love love EverQuest II's heritage lines. In a franchise that already sets the standard for MMO lore, it was a genius idea to tie the two video games collectively and throw EQ vets a nostalgia-drenched bone by providing up prolonged epic quests with EQ-centric item rewards.



Extra like that in EQNext, please.



Housing



You realize SOE is going to put housing in EQNext, as the corporate does the function better than any other MMO developer (sorry Trion -- great effort, though). The question is how can it ever be nearly as good as EQII's implementation. Realistically I don't assume it might probably, at least not at launch. It's literally a recreation-inside-the-game that has extra in common with Minecraft than typical MMO afterthought design, so if it takes SOE a while to fit it into EQNext's framework, I am Ok with that. Whereas we're dreaming, I'd even be more than Ok with SOE discovering a strategy to do EQII's housing in an open-world setting.



And sure, I know, Mr. Hardcore Gamer, housing and non-fight options are for Barbie lovers and casuals and nobody uses them. Aside from the tens of tens of millions of gamers who have made the Sims franchise the most popular in the history of the personal computer.



A crafter-driven economic system



This is going to be troublesome for SOE to pull off, particularly given the loot-drop legacy of themeparks like EQ and EQII. My definition of sandbox is constructed on an precise participant financial system, although, and one in every of my frustrations with EQII is the vast, intricate, and enjoyable crafting system that is sort of totally wasted on a sport the place a lot of the gear is mob-dropped and bind-on-equip.



I do not envy the designers here as a result of in addition to the balancing challenges inherent in making and sustaining a sandbox economy, they've also got to deal with the psyche of the brand new-faculty MMO participant who does not want to be bothered with crafters and who needs to remote public sale his gear with a minimal of effort and player interaction. At the identical time, the firm has minced no phrases about the truth that EQNext is a participant-driven sandbox, so how it navigates this potential minefield can be attention-grabbing to observe.



Good guild instruments



Copy EQII's guild tools. Anything much less makes Jef cry. The end.



Things I do not wish to see



Earlier than I knock off for the day, let me spend a couple of paragraphs on things I do not need to see. Firstly, in-recreation VOIP. Look, I comprehend it makes for a very good back-of-the-field (do we nonetheless have game bins?) bullet point, but the truth is that it's a waste of growth assets even if it's shoe-horned in there by a third social gathering.



I mean, actually, what guild with a clue doesn't use Ventrilo, TeamSpeak, or Mumble lately? These are all free apps -- unless you are the guild chief paying for the server, and even then it's usually much cheaper than a traditional MMO sub -- and so they dwarf the performance present in present in-sport options. In-sport VOIP is going to be laggy, it'll sound like crap, and the only individuals who would possibly use it for more than 5 minutes are the poor saps in pickup dungeon teams.



Secondly, let's not have any of that dev-generated personal story foolishness or the associated voice-performing. This is a massively multiplayer sandbox, after all, and i can think of no less than two current AAA titles which have achieved greater than sufficient to justify tossing these ideas onto the proverbial pile of MMO fail. I am in all probability preaching to the choir right here, as Smedley has given multiple interviews over the previous few months that illustrate the corporate's "the gamers are the content material" motto. But, still. MMORPG. Sandbox. Please do not with the only-participant savior-of-the-cosmos nonsense. Thank you.



What's in a reputation? THE SWISS ROCKETMAN



Whew. This is not an exhaustive listing in fact, and I'm quite curious to see what a few of you wish to see in EQNext. Rest assured that we'll be revisiting this subject typically as SOE ramps up to its August reveal and beyond.



And with that, let's carry this week's issue of The Tattered Notebook to an in depth. Oh, that jogs my memory! from sweden with love With EQNext in our near future, MJ and that i are doubtless going to rename the column sooner or later, each as a approach to freshen things up and to better seize the spirit of the franchise going forward. And we'd love your help! Feel free to post your strategies in the feedback or contact us immediately by way of jef@massively.com or mj@massively.com.



EverQuest II is so huge that it takes two authors to make sense of it all! Join Jef Reahard and MJ Guthrie as they explore Norrathian nooks and crannies from the Overrealm to Timorous Deep. Running each Saturday, The Tattered Notebook is your useful resource for all issues EQII and EQNext -- and catch MJ each 'EverQuest Two-sday' on Massively Television!